Monday, January 27, 2014

Clementine Comes Of Age In Season Two Of The Walking Dead Telltale Game

By Mickey Jhonny


It's finally over. All the anguished waiting, the microscopic deconstruction of the trailer, at last, the Walking Dead Telltale game, season 2, episode one, is upon us! And there's no disappointment in the heart of this aficionado. It is totally cool.

The Walking Dead franchise has been a major boon for the creative explorations of the interactive fan base crowd. Elsewhere on this site, we've looked at the booming role of the Walking Dead fanfiction . The Telltale game provides another, more structured, but still interactive experience with the world that Robert Kirkman created.

Clementine has moved center stage. The young girl, so vulnerable and sweet, that season one's protagonist, Lee, was so concerned to protect, having lost her devoted guardian, now must survive on her own. And it's not going to be easy.

This great game continues to breathe new life into the adventure game genre. In the process, its winning season one strategy, that avoids lapsing into pedantic puzzle solving, continues with the emphasis being upon dynamic of interactive story telling. And these aren't empty choices.

The results of character's choices resonate throughout the game. They lead to practical and often unexpected consequences. Not only do those consequences reverberate from episode to episode, but it appears choices from last season may yet affect options in this new season.

It's not all the same though. As great as season one was, there are notable improvements, especially on the technical end, in season two. The graphics are much better: richer and more detailed. And the frame rate seems more stable. Clementine is able to walk now much faster than in the past. That is kind of good when gripped in on-the-edge-of-your-seat suspense.

If there's one thing about which I'm not thrilled, it would be with some of the dialogue options; they struck me as too often too dichotomous. It seems that Clementine either has to be a child or a badass. She's either excessively innocent or excessively confrontational. At least, that's how it seemed to me. I don't think that's getting the most out of the opportunities. I'll be keeping an eye on that situation as the season progresses.

On the other hand, there is something intriguing to this dynamic, too. Playing a young girl, it turns out, allows for some unexpected options. This is quite different than playing Lee. Clementine doesn't hesitate to take advantage of her youthful, feminine coquettishness. This adds an intriguing dimension - particularly for those of us who haven't any experience actually being young girls!

I am happy to report, though, that Telltale's greatest strength is still well on display in season one of The Walking Dead. I'm referring here to the moral ambiguity and dilemmas the player must navigate in finding the protagonist's way in the game world. For instance, are you prepared to make Clementine a killer right from the beginning?

Many early players have done just that: often to their surprise and ambivalence. What will be the consequences? Not to be too pun-ish about it, but only future episodes will tell the tale. This confrontation with the morally challenging, I believe, explains the great success of the Walking Dead Telltale games. I suspect the challenges are even going to become greater as we go on. It's a bright future for gamers everywhere. At least, provided you're not actually inside of the zombie apocalypse...and all that.




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