Monday, August 19, 2013

Different Features Of CCG Games

By Nita McKinney


Collectible card games are played using playing cards that are specifically designed. CCG games combine strategic game-play with the appeal of collection. This game is also called trading card game or customizable card game. The very first collectible card game was Magic: The Gathering. It was greatly successful and this is what made the others to follow suit. There are thousands of games in this category.

Looking at their game-play, each collectible card game system has a given set of instructions which describe the objectives of the players and card categories to be used. The basic rules that govern interaction of cards are also described. Moreover, every card contains additional text that explains the effect of that card on the game. They also generally signify specific elements that are gotten from the genre, setting or source material of the particular game. There is illustration and naming of cards from these elements.

Magic: The Gathering as a game for example was based on a genre of fantasy. That explains why most cards used in the game represent creatures and magical charms. The dragon in this game is depicted as beastly reptile that is able to even fly. In comparison to smaller creatures, its statistics are more formidable.

Pace control of most CCGs is governed by resource systems designed for this purpose. Most of the time, it is the cards that form the deck of a given player that are considered as the resource. The frequency with which cards move from decks to either the player or the play area is very restricted. Relative card strength balancing is made achievable by the number of resources that are needed for playing the card.

These resources may either be the cards themselves or may be symbolized by other means like tokens found in resource pools or by symbols found on cards, among other things. A player selects cards from the available pool of cards. It is the selected cards that constitute the deck of the player. On the contrary, traditional card games have limited and pre-determined deck content.

By selecting cards, CCG players are in a position to customize their deck strategically in order to take advantage of favorable card interactions, statistics and combinations. Well, theoretically, the deck of a player could be of any size. However, the optimal size is approximately consistent of sixty cards. This is for purposes of playability, and sixty is thus the arbitrary standard size.

Physical CCG playing was the only possibility in the past. With technology however, internet play has become very common. People can play over the internet and through the use of LAN lines. This is possible through development of virtual collections that merely exist as sets of data that rely on central servers. Software programs enable people to play without relying on central databases. Both of these are purchased.

CCG games that run for free have also been designed over time. This is done by card game creators and volunteer staff. While internet play is equally enjoyable and convenient for many, most persons are of the opinion that physical play offers more reality.




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