Thursday, August 29, 2013

Introduction To Computer Graphic Display Systems

By Gloria Mason


In the field of computing, computer graphics are quite wonderful systems. They are used in diverse areas such as results displays of scientific and engineering visualizations and computations, production of feature films and television commercials, analysis and simulation of real world problems as well as computer aided design. The graphics are also used in graphical user interfaces capable of increasing the bandwidth of communication between machines and humans. The art of picture creation using a computer has many applications, hence it is important to look at the intrinsics of computer graphic display systems.

The arrival of CRTs initiated a major revolution in the computing field. Users no longer have to rely on cryptic commands or awkward punching cards that consume a lot of time. Graphics of computers are app-oriented, with the Sketchpad, invented by Ivan Sutherland was one of the first application, and it allowed people to draw on screens. Although it seems inconsequential, it happens to be a significant breakthrough in the graphical world, proving to all and sundry the possibility of using computers to present graphical displays on a screen.

Later on, the arrival of paint systems made the essential communication between humans and computers somewhat more pictorial. Others are Word Processing, desktop publishing, business graphics like analytical charts as well as other displays of information, that present the message in a forceful and emphatic manner.

CAD was next to arrive, and it allowed quick and easy design of electronic switchboards, buildings, mechanical systems and floor plans. Simulation of real life problems to make major savings and safe environments for learning was also made possible by them. The advent of PC games helped make computer graphic systems even popular.

From image warping to 3D rendering, the capabilities of modern GCDs (Graphic display controllers) appeal to the eye over a wide variety of applications. High-end controllers help define the style and value of a product with dynamic graphics that impress consumers. Modest controllers on the other hand display information simply and clearly, providing users with what they want with minimal fuss.

Whether totally dazzling or merely functional, good designs are rewarded by a graphical system in quite remarkable ways, hence they deserve keen attention. When designing good graphics, the first step is to choose a GCD that can support the applications goals having the right functionality at an affordable price point. The performance/price of GCD can be categorized into three groups: basic level, high level and mid level.

The architecture of in-built designs is influenced by several factors, the major one being cost pressure. A good instance of an application area that happens to be cost-sensitive is the automobile industry, since the top priority is reducing the costs of buying materials. In the first two levels of applications, this problem of costs is solved by use of system within a chip controller. They not only save power but also communicate with other GCDs using the CAN.

Some internal capacity limitations in VRAM and inbuilt system bottlenecks however, can limit the functionality level of graphic display systems together with their maximum size of display.




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