Wednesday, November 14, 2012

Assassins Creed 3, 4 Years In The Making And 3 Months To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on the current consoles was a tall order from Ubisoft. But then, so was using a production team twice the size of any previous release from the company and considering the immense popularity of the series, it seems as though Ubisoft were already set up for an all-singing all-dancing release set to wow fans and non-fans alike.

I've seen the earlier releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but an innovator for the genre - without intimidating the everyday console gamer. It's safe to say the porting to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago demonstrated the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the active weather system. With Connor interacting seamlessly with the environment, the trailer gives off the impression that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling status of comprehensive gameplay.

And talking about game play, there is naturally that historical argument on the Computer controls. Whilst most people have found that the last releases had PC gamers knotting their fingers awkwardly over the keyboard, this time around Ubisoft have come right out and stated they ought to simply give up on their platform of choice and use a controller. Sure, it appears to be a slap in the face towards the PC fanbase - and probably the only fact that gives Ubisoft any form of payoff will be that they will be making a video game made to be enjoyed on a games console. In spite of this considered, it's made them really unpopular online as well as subject to a lot of irritated cursing and stomping by PC gamers.

So, was this a good or perhaps poor decision? Ubisoft have been forthright and stood for what may almost be viewed as favouritism toward consoles. Not necessarily the most beneficial strategic business plan, but it's possible they're merely worried about losing gameplay quality through converting to the mouse and keyboard setup? Or perhaps they're betting that genuine enthusiasts of the video game wouldn't really care?

So whilst PC gamers will be thinking about whether or not have got to wave farewell to their mouse and keyboard, console players don't have any such doubt to temper their expectation that this will be an excellent video game, from the business which has crafted a series recognized by most game enthusiasts and non-gamers throughout the world.




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